Development Log 1
Astro Arena » Devlog
Wednesday 20, 2023 - Sunday 24, 2023
Progress
Saturday was our game jam where we built the first prototype for our game.
CS Team
- Basic controls for aiming and propelling.
- Add knockback on collision.
- Modelled a basic arena.
Music Team
- Battle soundtrack.
- Looping ambient wind noise.
- Collision sound.
Art Team
- 3D model and texture for our playable character.
- 3D models for an airplane turbine, airplane tail, chair, clouds, and a bird.
Discoveries
CS Team
- Movement in 3D zero-g is VERY hard. We'll likely need to spend a lot more time than we anticipated tweaking and tuning the movement to make it as smooth and intuitive as possible.
Next Steps
CS Team
- Integrate controller support using Unity's new input system.
- UML diagram for the game elements we plan to build.
- Integrate FMOD into our Unity project.
Music Team
- A few more tracks that fit the intensity of our gameplay idea.
- Otherwise, mostly on stand-by since the game is still in design stage.
Art Team
- A few more assets and textures for the environment and battlefield.
- Otherwise, mostly on stand-by since the game is still in design stage.
As a team we'll need to make some concrete decisions about our player character, environment, and theme.
Get Astro Arena
Astro Arena
Multiplayer beat-em-up party game in zero-g.
Status | In development |
Authors | Nanodots, FetchDcode, caoalbe |
Genre | Fighting |
Tags | 3D, Beat 'em up, Flying, Multiplayer, party-game, Zero Gravity |
More posts
- Development Log 11Dec 02, 2023
- Development Log 10Nov 25, 2023
- Development Log 9Nov 25, 2023
- Development Log 8Nov 11, 2023
- Development Log 7Nov 04, 2023
- Development Log 6Oct 28, 2023
- Development Log 5Oct 21, 2023
- Development Log 4Oct 14, 2023
- Development Log 3Oct 07, 2023
- Development Log 2Sep 30, 2023
Leave a comment
Log in with itch.io to leave a comment.