Development Log 6
Astro Arena » Devlog
Progress
CS
- Updated game system.
- Implemented lobby scene.
- Implemented controller vibration.
- Implemented screen shake.
- Mostly completed dash special effects.
- Created dash cooldown UI.
- Fixed timing bug in player dash.
- Added player models.
- Fixed suction areas.
- Added a skybox.
Music
- FMOD setup iteration 1.
- FMOD event setup for different arrangements and instrumentation for different levels and actions in the game.
- FMOD event setup for one-shot sounds like dash and propel.
- Created gameplay themes -MIDI and audio file formats).
Art
- Updated arena model.
- Added textures for all player characters.
- Added rigging for characters.
- Prototyped flying animation.
Discoveries
- Our biggest problem was that the player character was too hard to identify. We'll be putting a lot of effort into making each player character easy to identify throughout the game.
Next Steps
CS
- Change round gameplay to Smash Bros. time based gameplay.
- Change dash cooldown to use a glow effect instead.
- Fix the dynamic camera.
- Have players bounce off the front wall when they touch it.
- Rework the right joystick to also include X axis motion.
- Color code all elements related to the player character.
Get Astro Arena
Astro Arena
Multiplayer beat-em-up party game in zero-g.
Status | In development |
Authors | Nanodots, FetchDcode, caoalbe |
Genre | Fighting |
Tags | 3D, Beat 'em up, Flying, Multiplayer, party-game, Zero Gravity |
More posts
- Development Log 11Dec 02, 2023
- Development Log 10Nov 25, 2023
- Development Log 9Nov 25, 2023
- Development Log 8Nov 11, 2023
- Development Log 7Nov 04, 2023
- Development Log 5Oct 21, 2023
- Development Log 4Oct 14, 2023
- Development Log 3Oct 07, 2023
- Development Log 2Sep 30, 2023
Leave a comment
Log in with itch.io to leave a comment.