Development Log 2


Monday Sep. 25, 2023 - Saturday Sep. 30, 2023


Progress

Wednesday we demo'd our work at the time, and since then have made updates with the advice from industry experts in mind.

CS Team

  • Implemented throwing mechanic
  • Made the arena holes larger
  • Created stage hazards for players to bounce off from
  • Added controller support via Unity’s input system
  • Further tweaked zero gravity controls

Music Team

  • No updates

Art Team

  • Created some more models for current character design
  • Explored various character designs (Ironman-like, Aliens)


Discoveries

CS Team

  • Current stage does not invoke a sense of “freefalling” since it is a room with a floor
  • Make sure the physics of throwing is consistent with player intuition
  • Found a comfortable control scheme, but this setup is more akin to “floating” than “freefalling”
  • It would be more fitting to change settings from “freefalling” to “outer space”
  • Decided on a primary combat mechanic: dashing
  • A shrinking arena would make the game more hectic

Music Team

  • Rock/metal soundtrack would be an interesting contrast with the hectic and goofy style of the game

Art Team

  • Characters should be shorter
  • Big hands/feet/head may feel nice
  • Can have boosters activate when dashing


Next Steps

CS Team

  • Implement dashing mechanic
  • Further fine tune movement controls
  • Edit stage to align with the “space” theme
  • Finish FMOD integration
  • Implement elimination condition

Music Team

  • No updates

Art Team

  • Create concept art
  • Logo design
  • Define environment and create proplist
  • Research movement styles

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